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Take any performance you see on television or in the movies - motion capture it - and that is essentially what Rockstar did with us actors. SO: The entire performance was motion captured - so face, body, and voice were all recorded to help make Trevor. There was also some great music I would listen to that would conjure Trevor up.ĭid Rockstar base Trevor's appearance on you? He obviously bears some resemblance. I'm always inspired by intensity and those that take great pride in what they do - be it an actor, painter, musician, writer, or arborist. He was able to walk that line of psychopath and entertainer while maintaining his sense of humor in some pretty dark places. SO: Tom Hardy's performance in Bronson was certainly an influence. Were you inspired by any other performances in your portrayal of Trevor? It was always exciting, though, because I loved the opportunity to perform something that didn't always feel comfortable or right to me as an actor. SO: It was certainly sometimes a challenge to find the reality as an actor in an otherwise seemingly crazy, psychotic world where I said and did some pretty outrageous things. Were there any scenes that were particularly difficult to act? No, I was never concerned because it is acting - it's the same thing as when I was 12 years old pretending I was a British soldier with a gun and bayonet in the theater - it's play.
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My first day of shooting was one of the most graphic and violent acts, so it set the bar. SO: What horrible things? Are you telling me that Trevor does reprehensible things? Hee hee. If there were things I didn't understand about the character of Trevor - I made it make sense.ĭid you have any concerns about playing a character who does such horrible things? It was so great as an actor because if I just trusted the words written - those words informed my choices and how Trevor came to life. Nuances and character traits that began to appear - his walk, his manner of speech, his reactions, definitely informed his development throughout the game. SO: Trevor definitely evolved (not sure if that's the best word to describe Trevor's change) as I performed him. How much did the Trevor character change as you acted him? In other words, from the original script to what's in the game now? I tend to bump into the same wall over and over and over again when I attempt to control any character in a game. SO: I have not played it, but I have put it into a console and watched the beginning. Have you played the game? Do you plan to? They have enjoyed his impulsive, psychopathic nature but have reveled in his humor - that has been great to hear! I wanted to make him multidimensional, and fans are responding to that. Steven Ogg: It has been really wonderful! I have been so thrilled that the GTA fans have responded so positively to the performance. What has the response been so far to your work as Trevor?